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	<title>Comments on: Weekly update August 17-23</title>
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	<link>http://maximecurioni.com/freestyle/?p=527</link>
	<description>Log of the integration process, its challenges and (hopefully...) its solutions</description>
	<lastBuildDate>Thu, 10 Dec 2009 10:25:32 +0000</lastBuildDate>
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		<title>By: emmanuel</title>
		<link>http://maximecurioni.com/freestyle/?p=527&#038;cpage=1#comment-99</link>
		<dc:creator>emmanuel</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:28:52 +0000</pubDate>
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		<description>Hi guys,
Congratulations for all you hard work, it&#039;s amazing to see the Freestyle project live on, stronger than ever, and that&#039;s all tks to you. It&#039;s always a blast to see what the blender community is able to do with your brilliant new version of the soft, and Stephane and I certainly didn&#039;t dare hope for such an outcome when we started toying about the idea of a GSoC... Good to see that some research projects actually make it to the &quot;real world&quot;! So, again, bravo!
Even though I haven&#039;t be super active and didn&#039;t write much myself, I&#039;ve been following the blog posts and various threads on the blender artists forums. I&#039;m glad to see you&#039;re strongly considering changing the names of most of Freestyle objects and operators, which are definitely way too cryptic and &quot;researchy&quot; (viewmap might be the worst of all, I&#039;m sure we can come up with something more user-friendly), and maybe some naming conventions are a bit verbose (UnaryPredicate1D and the like). I&#039;m not familiar with blender&#039;s python API, it may be nice to try to match its style for the Freestyle (or should I say Stylines ;) ) API. Anyway, I&#039;ll gladly give my 2 cents on this topic.

Manu

PS: my initial post was much longer and dealt with other topics, but tks to my emacs reflexes I hit ctrl-W -- precisely to copy what I wrote and not lose everything, should I happen to accidentally close the pane -- Grrrrr, stupid stupid me...</description>
		<content:encoded><![CDATA[<p>Hi guys,<br />
Congratulations for all you hard work, it&#8217;s amazing to see the Freestyle project live on, stronger than ever, and that&#8217;s all tks to you. It&#8217;s always a blast to see what the blender community is able to do with your brilliant new version of the soft, and Stephane and I certainly didn&#8217;t dare hope for such an outcome when we started toying about the idea of a GSoC&#8230; Good to see that some research projects actually make it to the &#8220;real world&#8221;! So, again, bravo!<br />
Even though I haven&#8217;t be super active and didn&#8217;t write much myself, I&#8217;ve been following the blog posts and various threads on the blender artists forums. I&#8217;m glad to see you&#8217;re strongly considering changing the names of most of Freestyle objects and operators, which are definitely way too cryptic and &#8220;researchy&#8221; (viewmap might be the worst of all, I&#8217;m sure we can come up with something more user-friendly), and maybe some naming conventions are a bit verbose (UnaryPredicate1D and the like). I&#8217;m not familiar with blender&#8217;s python API, it may be nice to try to match its style for the Freestyle (or should I say Stylines <img src='http://maximecurioni.com/freestyle/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) API. Anyway, I&#8217;ll gladly give my 2 cents on this topic.</p>
<p>Manu</p>
<p>PS: my initial post was much longer and dealt with other topics, but tks to my emacs reflexes I hit ctrl-W &#8212; precisely to copy what I wrote and not lose everything, should I happen to accidentally close the pane &#8212; Grrrrr, stupid stupid me&#8230;</p>
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